=========================================
======= SKILL AND PARAMETER STATS =======
=========================================
SKILL
-----
Name...........................CIMA
Class..........................Junior
Height.........................174cm
Weight.........................84kg
Gender.........................Male
Birthdate......................4/10/1977
Country........................Japan
Wrestler Rank..................B
Charisma.......................B
Offensive Skill................Junior
Return Skill...................All Round
Critical Type..................Finisher
Special Skill..................Stardom
Recovery.......................Good
Recovery (bleeding)............Slow
Breathing......................Normal
Breathing (bleeding)...........Below
Willpower......................Medium
Willpower (bleeding)...........Poor
Neck Endurance.................Normal
Arm Endurance..................High
Back Endurance.................High
Leg Endurance..................Normal
Movement Speed.................Fast
Ascend Speed...................Medium Fast
Ascend Skill...................Run
PARAMETER - OFFENSE
-------------------
Punch..............5
Kick...............4
Throw..............5
Joint..............3
Stretch............4
Power..............3
Agility............9
Arm................3
Tech...............8
Rough..............7
Overall............3
Entertain..........4
PARAMETER - DEFENSE
-------------------
Punch..............4
Kick...............5
Throw..............6
Joint..............3
Stretch............4
Flying.............9
Body...............3
Lariat.............3
Tech...............9
Rough..............7
Overall............3
Entertain..........8
TOTAL SKILL POINTS (on a scale from 0-380): 172
========================================
=============== MOVELIST ===============
========================================
KEY:
([]) = Square button
(X) = X button
(O) = Circle button
CIMA is in the Game, Either Recostume him, Or make a new EDIT.
1.Pick an Organization
2.Create New
3.Choose Model
4.Locate CIMA (Dragon Gate)
5.Use Template to change Appearance.
=========================================
======= SKILL AND PARAMETER STATS =======
=========================================
SKILL
-----
Name...........................Cyber Kong
Class..........................Heavy
Height.........................178cm
Weight.........................120kg
Gender.........................Male
Birthdate......................7/3/1982
Country........................Japan
Wrestler Rank..................C
Charisma.......................C
Offensive Skill................Power
Return Skill...................Power
Critical Type..................Finisher
Special Skill..................Guts
Recovery.......................Good
Recovery (bleeding)............Good
Breathing......................Normal
Breathing (bleeding)...........Normal
Willpower......................Medium
Willpower (bleeding)...........Medium
Neck Endurance.................High
Arm Endurance..................Normal
Back Endurance.................High
Leg Endurance..................Normal
Movement Speed.................Medium
Ascend Speed...................Medium
Ascend Skill...................Enable
PARAMETER - OFFENSE
-------------------
Punch..............7
Kick...............3
Throw..............6
Joint..............3
Stretch............5
Power..............9
Agility............4
Arm................8
Tech...............3
Rough..............5
Overall............2
Entertain..........4
PARAMETER - DEFENSE
-------------------
Punch..............5
Kick...............4
Throw..............4
Joint..............6
Stretch............6
Flying.............8
Body...............5
Lariat.............6
Tech...............4
Rough..............5
Overall............4
Entertain..........8
TOTAL SKILL POINTS (on a scale from 0-380): 166
========================================
=============== MOVELIST ===============
========================================
Specialty moves are marked with [S].
Finisher is marked with [F].
REPLACEMENT MOVE IS MARKED WITH [Re].
KEY:
([]) = Square button
(X) = X button
(O) = Circle button
STRIKES
-------
Standing ([])....................Backhand Chop
Standing (X).....................Kesagiri Chop
Standing (O) + d-pad.............Lariat Attack
Standing (O).....................Russian Hook
Standing ([]) + (X)..............Rolling Lariat
Running ([]).....................Shoulder Tackle
Running (X)......................Shoulder Fly Attack
Running (O)......................LARIAT [S]
Running Counter ([]).............Pelting Lift up Slam
Running Counter (X)..............Pinwheel Backbreaker
Running Counter (O)..............MEX PEACE CRUSHER [S]
Run to corner....................Vader Attack
Co-op Irish whip to corner.......Vader Attack
Corner-to-center attack..........None
Running Dive to outside..........None
Slingshot to outside.............Sledgehammer
Slingshot to inside..............None
POST
--------------------
Post ([])........................DIVING ELBOWDROP [S]
Post (X).........................Diving Body Press
Post (O).........................Sledgehammer
Post ([]) + (X)..................DIVING LARIAT [S]
Cage Dive........................None
GRAPPLES
--------
Grapple ([]).....................Sledgehammer
Grapple ([]) + Up................High Angle Body Slam
Grapple ([]) + Left/Right........Toe Kick
Grapple ([]) + Down..............Hammer Blow
Grapple (X)......................Short Elbow
Grapple (X) + Up.................Delayed Brainbuster
Grapple (X) + Left/Right.........Vertical Backdrop
Grapple (X) + Down...............F Drop Liftup Slam
Grapple (O)......................Head Pickup Lariat
Grapple (O) + Up.................Jack Hammer
Grapple (O) + Left/Right.........Sumo Driver
Grapple (O) + Down...............Wild Bomb Whip
Grapple ([]) + (X)...............STRETCH BOMB [F]("Cyber Bomb")
Back Grapple ([])................Sledgehammer
Back Grapple (X).................Enzui Lariat
Back Grapple (O).................Cobra Twist
Back Grapple (O) + Up/Down.......Full Nelson Buster
Back Grapple (O) + Left/Right....German Suplex Whip
Back Grapple ([]) + (X)..........German Suplex
Back Grapple Counter ([])........Elbow Bunt
Back Grapple Counter (X).........Back Switch
OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X).....Stomping (Stomach)
Opponent Face Up at Head (O).....Neihan [Re]
Opponent Face Up at Feet (X).....Bck Hook-Leg Pinfall
Opponent Face Up at Feet (O).....Thigh Kick
Opponent Face Down at Head (X)...Stomping (Neck)
Opponent Face Down at Head (O)...Stomping (Back)
Opponent Face Down at Feet (X)...Hooked-Leg Pinfall
Opponent Face Down at Feet (O)...Torture Half Crab [Re]
Running at Downed Opponent (O)...Elbow Drop
Corner Grapple
-------------------
Corner Grapple (O) + Up..........Avalanche Jump Bomb
Corner Grapple (O) + L/R.........Corner Throat Chops
Corner Grapple (O) + Down........Rope Trailing
DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.........Double Brainbuster
Three Platon Front Grapple.......Triple Hammer Blow
Two Platon Back Grapple..........Double Muscle
Three Platon Back Grapple........Triple Hammer Blow
Two Platon Corner................Dbl Bulldog Headlock
Three Platon Corner..............Triple Powerbomb
Run-up/Counter & Apron
----------------------
Run-Up Post vs Standing ([]).....None
Run-Up Post vs Downed (X)........None
Apron Grapple from inside........Powerbomb to Outside
Apron Grapple from outside.......Flying Stungun
Front Avalanche Counter..........Avalanche Jump Bomb
Back Avalanche Counter...........Backhand Elbow
PERFORMANCE
-----------
Entrance.........................Muscle Appeal
Analog Stick Left................Hands Provocation
Analog Stick Right...............Muscle Appeal
Analog Stick Up..................Animal Pose
Analog Stick Down................School Boy
-----------------------------------------
LOGIC PRIORITY 1
Sumo Driver / Near Feet X (S) 0/100 (L) 50/50
LOGIC PRIORITY 2
Lariat (Run) / Near Feet X (S) 0/100 (L) 40/60
Personal Traits
20/80
Discretion
30/70
Flexibility
30/70
Cooperation
20/80
------------------------------------------
=========================================
======= SKILL AND PARAMETER STATS =======
=========================================
SKILL
-----
Name...........................Don Fujii
Class..........................Heavy
Height.........................175cm
Weight.........................105kg
Gender.........................Male
Birthdate......................10/16/1970
Country........................Japan
Wrestler Rank..................B
Charisma.......................C
Offensive Skill................Power
Return Skill...................Power
Critical Type..................Finisher
Special Skill..................Overturn
Recovery.......................Good
Recovery (bleeding)............Good
Breathing......................Normal
Breathing (bleeding)...........Normal
Willpower......................Medium
Willpower (bleeding)...........Medium
Neck Endurance.................Normal
Arm Endurance..................Normal
Back Endurance.................Normal
Leg Endurance..................Normal
Movement Speed.................Medium
Ascend Speed...................Medium
Ascend Skill...................Enable
PARAMETER - OFFENSE
-------------------
Punch..............6
Kick...............4
Throw..............4
Joint..............2
Stretch............5
Power..............6
Agility............5
Arm................6
Tech...............6
Rough..............7
Overall............4
Entertain..........4
PARAMETER - DEFENSE
-------------------
Punch..............6
Kick...............6
Throw..............4
Joint..............3
Stretch............4
Flying.............8
Body...............5
Lariat.............6
Tech...............4
Rough..............6
Overall............3
Entertain..........8
TOTAL SKILL POINTS (on a scale from 0-380): 158
========================================
=============== MOVELIST ===============
========================================
KEY:
([]) = Square button
(X) = X button
(O) = Circle button
Don Fujii is in the Game, Either Recostume him, Or make a new EDIT.
1.Pick an Organization
2.Create New
3.Choose Model
4.Locate Don Fujii (Dragon Gate)
5.Use Template to change Appearance.
=========================================
======= SKILL AND PARAMETER STATS =======
=========================================
SKILL
-----
Name...........................Gamma
Class..........................Junior
Height.........................170cm
Weight.........................80kg
Gender.........................Male
Birthdate......................8/1/1973
Country........................Japan
Wrestler Rank..................C
Charisma.......................C
Offensive Skill................Orthodox
Return Skill...................Heel
Critical Type..................Finisher
Special Skill..................Finish
Recovery.......................Good
Recovery (bleeding)............Good
Breathing......................Good
Breathing (bleeding)...........Good
Willpower......................Medium
Willpower (bleeding)...........Medium
Neck Endurance.................Normal
Arm Endurance..................Low
Back Endurance.................Normal
Leg Endurance..................Normal
Movement Speed.................Medium Fast
Ascend Speed...................Medium Fast
Ascend Skill...................Enable
PARAMETER - OFFENSE
-------------------
Punch..............5
Kick...............3
Throw..............4
Joint..............3
Stretch............4
Power..............6
Agility............6
Arm................4
Tech...............5
Rough..............6
Overall............2
Entertain..........3
PARAMETER - DEFENSE
-------------------
Punch..............4
Kick...............4
Throw..............4
Joint..............3
Stretch............4
Flying.............6
Body...............4
Lariat.............4
Tech...............4
Rough..............5
Overall............3
Entertain..........8
TOTAL SKILL POINTS (on a scale from 0-380): 154
========================================
=============== MOVELIST ===============
========================================
KEY:
([]) = Square button
(X) = X button
(O) = Circle button
Gamma is in the Game, Either Recostume him, Or make a new EDIT.
1.Pick an Organization
2.Create New
3.Choose Model
4.Locate Gamma (Free)
5.Use Template to change Appearance.
=========================================
======= SKILL AND PARAMETER STATS =======
=========================================
SKILL
-----
Name...........................Naruki Doi
Class..........................Junior
Height.........................173cm
Weight.........................82kg
Gender.........................Male
Birthdate......................4/10/1980
Country........................Japan
Wrestler Rank..................C
Charisma.......................C
Offensive Skill................Orthodox
Return Skill...................Junior
Critical Type..................Finisher
Special Skill..................Finish
Recovery.......................Good
Recovery (bleeding)............Good
Breathing......................Good
Breathing (bleeding)...........Normal
Willpower......................Medium
Willpower (bleeding)...........Medium
Neck Endurance.................Normal
Arm Endurance..................Normal
Back Endurance.................Normal
Leg Endurance..................Normal
Movement Speed.................Medium Fast
Ascend Speed...................Fast
Ascend Skill...................Run
PARAMETER - OFFENSE
-------------------
Punch..............3
Kick...............6
Throw..............5
Joint..............3
Stretch............2
Power..............7
Agility............7
Arm................4
Tech...............5
Rough..............4
Overall............2
Entertain..........4
PARAMETER - DEFENSE
-------------------
Punch..............6
Kick...............4
Throw..............4
Joint..............6
Stretch............5
Flying.............7
Body...............5
Lariat.............5
Tech...............4
Rough..............3
Overall............4
Entertain..........8
TOTAL SKILL POINTS (on a scale from 0-380): 165
========================================
=============== MOVELIST ===============
========================================
Specialty moves are marked with [S].
Finisher is marked with [F].
REPLACEMENT MOVE IS MARKED WITH [Re].
KEY:
([]) = Square button
(X) = X button
(O) = Circle button
STRIKES
-------
Standing ([])....................Face Slap
Standing (X).....................Elbow Bunt
Standing (O) + d-pad.............Flying Rolling Pin
Standing (O).....................Drop Kick
Standing ([]) + (X)..............Low Dropkick
Running ([]).....................Flying Cross Body
Running (X)......................Flying Cross Chop
Running (O)......................Low Dropkick
Running Counter ([]).............Front Dropkick
Running Counter (X)..............Cobra Twist
Running Counter (O)..............SPINE BOMB [S]
Run to corner....................Front Dropkick
Co-op Irish whip to corner.......Lariat
Corner-to-center attack..........None
Running Dive to outside..........Suicide Dive
Slingshot to outside.............Plancha Suicida
Slingshot to inside..............None
POST
--------------------
Post ([])........................Diving Elbowdrop
Post (X).........................Somersault Drop
Post (O).........................Missile Kick
Post ([]) + (X)..................Diving Body Attack
Cage Dive........................None
GRAPPLES
--------
Grapple ([]).....................Face Slap
Grapple ([]) + Up................Body Slam
Grapple ([]) + Left/Right........Flying Mare
Grapple ([]) + Down..............Neck Throw
Grapple (X)......................Low Dropkick
Grapple (X) + Up.................Rising Brainbuster
Grapple (X) + Left/Right.........Frankensteiner Whip
Grapple (X) + Down...............Rapid Dragon Screw
Grapple (O)......................Mr.Gan Clutch
Grapple (O) + Up.................Fireball Bomb
Grapple (O) + Left/Right.........LARGE ROLLING DDT [S][Re]
Grapple (O) + Down...............Rev Gory Sp Bomb
Grapple ([]) + (X)...............Angle Liger Bomb
Back Grapple ([])................Sledgehammer
Back Grapple (X).................Jumping Backdrop
Back Grapple (O).................REVERSE DDT [S]
Back Grapple (O) + Up/Down.......Tiger Suplex
Back Grapple (O) + Left/Right....Cross Arm Suplex
Back Grapple ([]) + (X)..........REVERSE POWERBOMB [S][Re]
Back Grapple Counter ([])........Flying Mare
Back Grapple Counter (X).........Back Switch
OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X).....Stomping (Face)
Opponent Face Up at Head (O).....SLIDING KENKA KICK [F]("Bakatare Kick")
Opponent Face Up at Feet (X).....Bck Hook-Leg Pinfall
Opponent Face Up at Feet (O).....Stomping (Stomach)
Opponent Face Down at Head (X)...Stomping (Neck)
Opponent Face Down at Head (O)...Senton
Opponent Face Down at Feet (X)...Hooked-Leg Pinfall
Opponent Face Down at Feet (O)...Stomping (Back)
Running at Downed Opponent (O)...Jumping Elbow Drop
Corner Grapple
-------------------
Corner Grapple (O) + Up..........Top Rope Backdrop
Corner Grapple (O) + L/R.........Turnbuckle Bomb
Corner Grapple (O) + Down........Top Rope Ger Suplex
DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.........Powerbomb Combo
Three Platon Front Grapple.......Triple Hammer Blow
Two Platon Back Grapple..........Double Muscle
Three Platon Back Grapple........Triple Hammer Blow
Two Platon Corner................Double Corner Attack
Three Platon Corner..............Triple Corner Attack
Run-up/Counter & Apron
----------------------
Run-Up Post vs Standing ([]).....Rebound Missile kick
Run-Up Post vs Downed (X)........Diving Elbowdrop
Apron Grapple from inside........Apron Backdrop
Apron Grapple from outside.......Landing Brainbuster
Front Avalanche Counter..........Oklahoma Stampede
Back Avalanche Counter...........Backhand Elbow
PERFORMANCE
-----------
Entrance.........................Hand Raise Pose 2
Analog Stick Left................Hand Raise Pose 2
Analog Stick Right...............Arms Cross 1
Analog Stick Up..................Adjust Tights
Analog Stick Down................Finger Raise
-----------------------------------------
LOGIC PRIORITY 1
Large Rolling DDT / Near Head O (S) 0/100 (L) 20/80
LOGIC PRIORITY 2
Sliding Kenka Kick / Near Feet X (S) 0/100 (L) 0/100
LOGIC PRIORITY 3
Reverse Powerbomb / Near Feet X (S) 0/100 (L) 25/75
Personal Traits
10/90
Discretion
25/75
Flexibility
25/75
Cooperation
20/80
------------------------------------------
=========================================
======= SKILL AND PARAMETER STATS =======
=========================================
SKILL
-----
Name...........................Mondai Ryu
Class..........................Junior
Height.........................168cm
Weight.........................80kg
Gender.........................Male
Birthdate......................1/28/1983
Country........................Japan
Wrestler Rank..................D
Charisma.......................D
Offensive Skill................Junior
Return Skill...................Technician
Critical Type..................Finisher
Special Skill..................Start Dash
Recovery.......................Good
Recovery (bleeding)............Slow
Breathing......................Good
Breathing (bleeding)...........Below
Willpower......................Medium
Willpower (bleeding)...........Poor
Neck Endurance.................Low
Arm Endurance..................Normal
Back Endurance.................Normal
Leg Endurance..................Normal
Movement Speed.................Medium Fast
Ascend Speed...................Medium Fast
Ascend Skill...................Run
PARAMETER - OFFENSE
-------------------
Punch..............4
Kick...............5
Throw..............4
Joint..............4
Stretch............5
Power..............5
Agility............8
Arm................5
Tech...............6
Rough..............6
Overall............2
Entertain..........4
PARAMETER - DEFENSE
-------------------
Punch..............5
Kick...............3
Throw..............3
Joint..............6
Stretch............5
Flying.............7
Body...............5
Lariat.............4
Tech...............6
Rough..............6
Overall............2
Entertain..........8
TOTAL SKILL POINTS (on a scale from 0-380): 158
========================================
=============== MOVELIST ===============
========================================
Specialty moves are marked with [S].
Finisher is marked with [F].
REPLACEMENT MOVE IS MARKED WITH [Re].
KEY:
([]) = Square button
(X) = X button
(O) = Circle button
STRIKES
-------
Standing ([])....................Chest Slap
Standing (X).....................Elbow Bunt
Standing (O) + d-pad.............Uppercut
Standing (O).....................Front Dropkick
Standing ([]) + (X)..............Flying Kneel Kick
Running ([]).....................Jumping Elbow
Running (X)......................Jump Neckbreak Drop
Running (O)......................Flying Jumping DDT
Running Counter ([]).............Elbow Bunt
Running Counter (X)..............Reverse Ipponzeoi
Running Counter (O)..............Low Dropkick
Run to corner....................Low Dropkick
Co-op Irish whip to corner.......Back Elbow
Corner-to-center attack..........None
Running Dive to outside..........Suicide Dive
Slingshot to outside.............Sledgehammer
Slingshot to inside..............Swan Dive Brain Chop
POST
--------------------
Post ([])........................Dive Guillotine Drop
Post (X).........................CANCUN TORNADO [F]("Tatsumaki")?
Post (O).........................SHOOTING STAR PRESS [S]
Post ([]) + (X)..................Flying Tornado DDT
Cage Dive........................None
GRAPPLES
--------
Grapple ([]).....................Backhand Chop
Grapple ([]) + Up................Body Slam
Grapple ([]) + Left/Right........Flying Mare
Grapple ([]) + Down..............Elbow Stomp to Neck
Grapple (X)......................Jumping Headbutt
Grapple (X) + Up.................Short Elbow
Grapple (X) + Left/Right.........Rev Waterwheel Drop
Grapple (X) + Down...............Ipponzeoi
Grapple (O)......................Golden Left
Grapple (O) + Up.................Vertical Brainbuster
Grapple (O) + Left/Right.........VERTICAL DDT [S]
Grapple (O) + Down...............Small Package hold
Grapple ([]) + (X)...............CANADIAN DESTROYER [S][Re]
Back Grapple ([])................Neck Smash
Back Grapple (X).................Enzui lariat
Back Grapple (O).................Knee Tackle
Back Grapple (O) + Up/Down.......FULL NELSON BUSTER [S]
Back Grapple (O) + Left/Right....German Suplex Whip
Back Grapple ([]) + (X)..........Groin Punch
Back Grapple Counter ([])........Groin Kick
Back Grapple Counter (X).........Back Switch
OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X).....Stomping Fall
Opponent Face Up at Head (O).....Mount Punches
Opponent Face Up at Feet (X).....Low Kick
Opponent Face Up at Feet (O).....Stomping (Stomach)
Opponent Face Down at Head (X)...Both Hands-Press Pin
Opponent Face Down at Head (O)...Back-Mount Punches
Opponent Face Down at Feet (X)...Stomping (back)
Opponent Face Down at Feet (O)...Double Knee Drop (B)
Running at Downed Opponent (O)...Low Dropkick to Face
Corner Grapple
-------------------
Corner Grapple (O) + Up..........Top Rope DDT
Corner Grapple (O) + L/R.........Boomerang Kick [Re]
Corner Grapple (O) + Down........Corner Strike Rush
DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.........Sandwiches Lariat
Three Platon Front Grapple.......Triple Hammer Blow
Two Platon Back Grapple..........Sandwich Enzuigiri
Three Platon Back Grapple........Triple Hammer Blow
Two Platon Corner................Double Corner Attack
Three Platon Corner..............Triple Corner Attack
Run-up/Counter & Apron
----------------------
Run-Up Post vs Standing ([]).....None
Run-Up Post vs Downed (X)........None
Apron Grapple from inside........Elbow Bunt
Apron Grapple from outside.......Shoulder Butt
Front Avalanche Counter..........Elbow Bunt
Back Avalanche Counter...........Backhand Elbow
PERFORMANCE
-----------
Entrance.........................Arm Raise 4
Analog Stick Left................2-Hands Provocation
Analog Stick Right...............Oh Yeah!
Analog Stick Up..................Arm Pointing Appeal
Analog Stick Down................Hands Peace
-----------------------------------------
LOGIC PRIORITY 1
Canadian Destroyer / Near Feet X (S) 0/100 (L) 25/75
LOGIC PRIORITY 2
Flying Jumping DDT / Near Feet X (S) 0/100 (L) 50/50
Personal Traits
20/80
Discretion
50/50
Flexibility
30/70
Cooperation
25/75
------------------------------------------
=========================================
======= SKILL AND PARAMETER STATS =======
=========================================
SKILL
-----
Name...........................Punch Tominaga
Class..........................Junior
Height.........................172cm
Weight.........................75kg
Gender.........................Male
Birthdate......................7/29/1986
Country........................Japan
Wrestler Rank..................D
Charisma.......................D
Offensive Skill................Orthodox
Return Skill...................Orthodox
Critical Type..................Finisher
Special Skill..................Guts
Recovery.......................Good
Recovery (bleeding)............Slow
Breathing......................Good
Breathing (bleeding)...........Below
Willpower......................Medium
Willpower (bleeding)...........Poor
Neck Endurance.................Normal
Arm Endurance..................Normal
Back Endurance.................Normal
Leg Endurance..................Normal
Movement Speed.................Medium
Ascend Speed...................Medium
Ascend Skill...................Enable
PARAMETER - OFFENSE
-------------------
Punch..............4
Kick...............7
Throw..............3
Joint..............5
Stretch............5
Power..............3
Agility............5
Arm................4
Tech...............6
Rough..............5
Overall............3
Entertain..........4
PARAMETER - DEFENSE
-------------------
Punch..............6
Kick...............3
Throw..............4
Joint..............6
Stretch............6
Flying.............7
Body...............3
Lariat.............4
Tech...............6
Rough..............3
Overall............2
Entertain..........8
TOTAL SKILL POINTS (on a scale from 0-380): 145
========================================
=============== MOVELIST ===============
========================================
Specialty moves are marked with [S].
Finisher is marked with [F].
REPLACEMENT MOVE IS MARKED WITH [Re].
KEY:
([]) = Square button
(X) = X button
(O) = Circle button
STRIKES
-------
Standing ([])....................Toe Kick
Standing (X).....................Kesagiri Chop
Standing (O) + d-pad.............Elbow Bunt
Standing (O).....................Drop Kick
Standing ([]) + (X)..............Flying X Arm Hold
Running ([]).....................Toe Kick
Running (X)......................Front High Kick
Running (O)......................STN BOMBER [S]
Running Counter ([]).............Kesagiri Chop
Running Counter (X)..............Drop Toe Hold
Running Counter (O)..............Flying X Arm Hold
Run to corner....................Back Elbow
Co-op Irish whip to corner.......Lariat
Corner-to-center attack..........None
Running Dive to outside..........None
Slingshot to outside.............None
Slingshot to inside..............None
POST
--------------------
Post ([])........................Diving Elbowdrop
Post (X).........................MOONSAULT PRESS [S]
Post (O).........................Diving Brain Chop
Post ([]) + (X)..................Missile kick
Cage Dive........................None
GRAPPLES
--------
Grapple ([]).....................Body Punch
Grapple ([]) + Up................Face Claw
Grapple ([]) + Left/Right........Sledgehammer
Grapple ([]) + Down..............Toe Kick
Grapple (X)......................Headlock
Grapple (X) + Up.................Jumping Brainbuster
Grapple (X) + Left/Right.........Neck Throw Headlock
Grapple (X) + Down...............Rapid Dragon Screw
Grapple (O)......................FLYING X ARM HOLD [S]
Grapple (O) + Up.................Ground Headlock
Grapple (O) + Left/Right.........Vertical DDT
Grapple (O) + Down...............Kido Clutch
Grapple ([]) + (X)...............STN [S]
Back Grapple ([])................Face Punch
Back Grapple (X).................Command Elbow
Back Grapple (O).................Enzui Kesagiri Chop
Back Grapple (O) + Up/Down.......School Boy
Back Grapple (O) + Left/Right....German Suplex Whip
Back Grapple ([]) + (X)..........PK
Back Grapple Counter ([])........Leg Spin
Back Grapple Counter (X).........Back Switch
OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X).....Stomping (Face)
Opponent Face Up at Head (O).....RUN DANGEROUS KICK [F]("PT Kick")
Opponent Face Up at Feet (X).....Hooked-Leg Pinfall
Opponent Face Up at Feet (O).....Jail Hold
Opponent Face Down at Head (X)...Stomping (Neck)
Opponent Face Down at Head (O)...X Arm Hold
Opponent Face Down at Feet (X)...Hooked-Leg Pinfall
Opponent Face Down at Feet (O)...Stomping (Back)
Running at Downed Opponent (O)...Stomping
Corner Grapple
-------------------
Corner Grapple (O) + Up..........Hanged Neck Figure 4 [Re]
Corner Grapple (O) + L/R.........Corner Throat Chops
Corner Grapple (O) + Down........Corner Stomping
DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.........Double Brainbuster
Three Platon Front Grapple.......Triple Hammer Blow
Two Platon Back Grapple..........Sandwich Lariat
Three Platon Back Grapple........Triple Hammer Blow
Two Platon Corner................Double Corner Attack
Three Platon Corner..............Triple Corner Attack
Run-up/Counter & Apron
----------------------
Run-Up Post vs Standing ([]).....None
Run-Up Post vs Downed (X)........None
Apron Grapple from inside........Elbow Bunt
Apron Grapple from outside.......Landing Brainbuster
Front Avalanche Counter..........Elbow Bunt
Back Avalanche Counter...........Backhand Elbow
PERFORMANCE
-----------
Entrance.........................Adjust Tights
Analog Stick Left................Adjust Tights
Analog Stick Right...............Hands Come On
Analog Stick Up..................School Boy
Analog Stick Down................Caveman Shout
-----------------------------------------
LOGIC PRIORITY 1
STN / Near Head O (S) 0/100 (L) 15/85
LOGIC PRIORITY 2
STN Bomber / Near Feet X (S) 0/100 (L) 20/80
Personal Traits
20/80
Discretion
40/60
Flexibility
35/65
Cooperation
30/70
------------------------------------------
=========================================
======= SKILL AND PARAMETER STATS =======
=========================================
SKILL
-----
Name...........................YAMATO
Class..........................Junior
Height.........................172cm
Weight.........................82kg
Gender.........................Male
Birthdate......................9/10/1981
Country........................Japan
Wrestler Rank..................B
Charisma.......................B
Offensive Skill................Orthodox
Return Skill...................Orthodox
Critical Type..................Finisher
Special Skill..................Finish
Recovery.......................Fast
Recovery (bleeding)............Good
Breathing......................Good
Breathing (bleeding)...........Normal
Willpower......................Medium
Willpower (bleeding)...........Medium
Neck Endurance.................Normal
Arm Endurance..................Normal
Back Endurance.................Normal
Leg Endurance..................Normal
Movement Speed.................Medium Fast
Ascend Speed...................Medium Fast
Ascend Skill...................Enable
PARAMETER - OFFENSE
-------------------
Punch..............5
Kick...............4
Throw..............6
Joint..............7
Stretch............7
Power..............7
Agility............6
Arm................5
Tech...............4
Rough..............4
Overall............2
Entertain..........4
PARAMETER - DEFENSE
-------------------
Punch..............5
Kick...............5
Throw..............4
Joint..............4
Stretch............6
Flying.............7
Body...............6
Lariat.............4
Tech...............3
Rough..............3
Overall............3
Entertain..........8
TOTAL SKILL POINTS (on a scale from 0-380): 174
========================================
=============== MOVELIST ===============
========================================
Specialty moves are marked with [S].
Finisher is marked with [F].
REPLACEMENT MOVE IS MARKED WITH [Re].
KEY:
([]) = Square button
(X) = X button
(O) = Circle button
STRIKES
-------
Standing ([])....................Backhand Chop
Standing (X).....................Elbow Bunt
Standing (O) + d-pad.............Enzuigiri
Standing (O).....................Spinning Dropkick
Standing ([]) + (X)..............Spear
Running ([]).....................Jumping Elbow
Running (X)......................Kenka Kick
Running (O)......................SPEAR [S]
Running Counter ([]).............Low Dropkick
Running Counter (X)..............Back Body Drop
Running Counter (O)..............Exploder
Run to corner....................Jumping Elbow
Co-op Irish whip to corner.......Lariat
Corner-to-center attack..........None
Running Dive to outside..........Suicide Dive
Slingshot to outside.............Plancha Suicida
Slingshot to inside..............Swan Dive Dropkick
POST
--------------------
Post ([])........................Diving Elbowdrop
Post (X).........................Diving Body Press
Post (O).........................Missile kick
Post ([]) + (X)..................Diving Body Attack
Cage Dive........................None
GRAPPLES
--------
Grapple ([]).....................Hammer Blow
Grapple ([]) + Up................Body Slam
Grapple ([]) + Left/Right........Flying Mare
Grapple ([]) + Down..............Dragon Screw
Grapple (X)......................Short Elbow
Grapple (X) + Up.................Jumping Brainbuster
Grapple (X) + Left/Right.........Twisted Backdrop
Grapple (X) + Down...............Leg Headbutt
Grapple (O)......................Rolling Elbow
Grapple (O) + Up.................Front Neck Chancery
Grapple (O) + Left/Right.........DEATH VALLEY BOMB [S]
Grapple (O) + Down...............Tigerdriver
Grapple ([]) + (X)...............SNIPER CROSS FACE [S]
Back Grapple ([])................Neck Smash
Back Grapple (X).................Jump Back Headbutt
Back Grapple (O).................Sleeper Suplex
Back Grapple (O) + Up/Down.......Body Choke Sleeper
Back Grapple (O) + Left/Right....German Suplex Whip
Back Grapple ([]) + (X)..........SHEER-DROP REV DDT [F]("Gallaria")
Back Grapple Counter ([])........Reverse Chin Crusher
Back Grapple Counter (X).........Back Switch
OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X).....Hooked-Leg Pinfall
Opponent Face Up at Head (O).....Sleeper Hold
Opponent Face Up at Feet (X).....Nagata Lock
Opponent Face Up at Feet (O).....Heel Hold
Opponent Face Down at Head (X)...Pinfall
Opponent Face Down at Head (O)...JUST FACE LOCK [S]
Opponent Face Down at Feet (X)...STF
Opponent Face Down at Feet (O)...Ankle Hold
Running at Downed Opponent (O)...Kick to Stomach
Corner Grapple
-------------------
Corner Grapple (O) + Up..........Top Rope Brainbuster
Corner Grapple (O) + L/R.........Corner Low Drop Kick
Corner Grapple (O) + Down........Corner Throat Chops
DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.........Double Brainbuster
Three Platon Front Grapple.......Triple Hammer Blow
Two Platon Back Grapple..........Double Backdrop
Three Platon Back Grapple........Triple Hammer Blow
Two Platon Corner................Double Corner Attack
Three Platon Corner..............Triple Corner Attack
Run-up/Counter & Apron
----------------------
Run-Up Post vs Standing ([]).....None
Run-Up Post vs Downed (X)........None
Apron Grapple from inside........Apron Exploder
Apron Grapple from outside.......Landing Brainbuster
Front Avalanche Counter..........Crushing Brainbuster
Back Avalanche Counter...........Top Rope Huracanrana
PERFORMANCE
-----------
Entrance.........................Sexy Pose
Analog Stick Left................Sexy Pose
Analog Stick Right...............Turning Face Appeal
Analog Stick Up..................Kneel and Flex
Analog Stick Down................Bulldog Straddle
-----------------------------------------
LOGIC PRIORITY 1
Sheer-Drop Rev DDT / Near Feet X (S) 0/100 (L) 0/100
LOGIC PRIORITY 2
Spear (Run) / Near Feet X (S) 0/100 (L) 50/50
Personal Traits
15/85
Discretion
25/75
Flexibility
20/80
Cooperation
25/75
------------------------------------------
=========================================
======= SKILL AND PARAMETER STATS =======
=========================================
SKILL
-----
Name........................................K-Ness
Size.........................................Small
Class.......................................Junior
Height......................................174 cm
Weight.......................................83 kg
Gender........................................Male
Birthdate.................................8/6/1974
Country......................................Japan
Wrestler Rank....................................D
Charisma.........................................D
Stance.......................................Lucha
Offensive Skill.............................Junior
Return Skill..............................Orthodox
Critical Type.............................Finisher
Special Skill.................................None
Recovery......................................Good
Recovery (bleeding)...........................Slow
Breathing.....................................Good
Breathing (bleeding)..........................Good
Willpower...................................Medium
Willpower (bleeding)..........................Poor
Neck Endurance..............................Normal
Arm Endurance...............................Normal
Back Endurance..............................Normal
Leg Endurance...............................Normal
Movement Speed.........................Medium Fast
Ascend Speed...........................Medium Fast
Ascend Skill................................Enable
Favorite Weapon...............................None
PARAMETER - OFFENSE PARAMETER - DEFENSE
------------------- -------------------
Punch.............4 Punch.............5
Kick..............4 Kick..............5
Throw.............5 Throw.............6
Joint.............4 Joint.............6
Stretch...........5 Stretch...........6
Power.............3 Flying............9
Instant-P.........8 Crush.............5
Arm Power.........4 Arm Power.........4
Technical.........7 Technical.........8
Rough.............4 Rough.............6
Ground............2 Ground............4
Entertain.........3 Entertain.........9
TOTAL SKILL POINTS (on a scale from 0-380): 157
========================================
=============== MOVELIST ===============
========================================
K-Ness is in the Game, Either Recostume him, Or make a new EDIT.
1.Pick an Organization
2.Create New
3.Choose Model
4.Locate K-Ness(Should be Dragon Gate)
5.Use Template to change Appearance.
Awesome to see DG's longest running (so far) heel group finally represented in FPR form! Nice work, LW!! :D
ReplyDeleteThanks Mitch! Some were easier than others. Its crazy this day in age to be a pro wrestler and have so little actual moves. Punch and Ryu specifically.
DeleteJust wanted to say a general thanks, sir. Been playing again, and even though I rarely pull a whole edit, some of your innovations have really helped me get over some speed bumps as I've started making new edits.
ReplyDeleteDoing God's work.