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======= SKILL AND PARAMETER STATS =======
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SKILL
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Name...........................Big R Shimizu
Class..........................Junior
Height.........................175cm
Weight.........................100kg
Gender.........................Male
Birthdate......................10/26/1992
Country........................Japan
Wrestler Rank..................C
Charisma.......................C
Offensive Skill................Power
Return Skill...................Power
Critical Type..................Finisher
Special Skill..................Guts
Recovery.......................Good
Recovery (bleeding)............Slow
Breathing......................Normal
Breathing (bleeding)...........Below
Willpower......................Strong
Willpower (bleeding)...........Poor
Neck Endurance.................High
Arm Endurance..................Normal
Back Endurance.................High
Leg Endurance..................Normal
Movement Speed.................Medium
Ascend Speed...................Medium
Ascend Skill...................Enable
PARAMETER - OFFENSE
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Punch..............5
Kick...............2
Throw..............6
Joint..............4
Stretch............3
Power..............8
Agility............4
Arm................8
Tech...............3
Rough..............4
Overall............2
Entertain..........4
PARAMETER - DEFENSE
-------------------
Punch..............5
Kick...............4
Throw..............4
Joint..............5
Stretch............6
Flying.............8
Body...............5
Lariat.............5
Tech...............3
Rough..............4
Overall............3
Entertain..........8
TOTAL SKILL POINTS (on a scale from 0-380): 152
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=============== MOVELIST ===============
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Specialty moves are marked with [S].
Finisher is marked with [F].
REPLACEMENT MOVE IS MARKED WITH [Re].
KEY:
([]) = Square button
(X) = X button
(O) = Circle button
STRIKES
-------
Standing ([])....................Chest Slap
Standing (X).....................Combination3
Standing (O) + d-pad.............Elbow Bunt
Standing (O).....................Football Tackle
Standing ([]) + (X)..............Striking lariat
Running ([]).....................Shoulder Tackle
Running (X)......................Shoulder Fly Attack
Running (O)......................Vader Attack
Running Counter ([]).............Spine Buster
Running Counter (X)..............Front Suplex
Running Counter (O)..............Backflip
Run to corner....................VADER ATTACK [S]
Co-op Irish whip to corner.......Lariat
Corner-to-center attack..........None
Running Dive to outside..........None
Slingshot to outside.............Sledgehammer
Slingshot to inside..............None
POST
--------------------
Post ([])........................Dive Back Elbow Drop
Post (X).........................Sledgehammer
Post (O).........................Dive Shoulder Attack
Post ([]) + (X)..................Diving Elbow Bunt
Cage Dive........................None
GRAPPLES
--------
Grapple ([]).....................Elbow Bunt
Grapple ([]) + Up................Gorilla Slam
Grapple ([]) + Left/Right........Flying Mare
Grapple ([]) + Down..............Neck Throw
Grapple (X)......................Short Elbow
Grapple (X) + Up.................Rising Brainbuster
Grapple (X) + Left/Right.........Fallaway Slam
Grapple (X) + Down...............Short Range Lariat
Grapple (O)......................Bear Hug
Grapple (O)......................Oklahoma Stampede
Grapple (O) + Left/Right.........Jumping Bomb
Grapple (O) + Down...............NECK HANGING BOMB [S]
Grapple ([]) + (X)...............MUSOU [F](Shot-Put Slam)
Back Grapple ([])................Command Elbow
Back Grapple (X).................1-Hand Backbreaker
Back Grapple (O).................Takedown
Back Grapple (O) + Up/Down.......Backslide
Back Grapple (O) + Left/Right....German Suplex Whip
Back Grapple ([]) + (X)..........Throwing Ger Suplex
Back Grapple Counter ([])........Rumble
Back Grapple Counter (X).........Back Switch
OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X).....Both Hands-Press Pin
Opponent Face Up at Head (O).....Stomping (Face)
Opponent Face Up at Feet (X).....Hooked-Leg pinfall
Opponent Face Up at Feet (O).....Stomping (Stomach)
Opponent Face Down at Head (X)...Pinfall
Opponent Face Down at Head (O)...Torture Camel Clutch
Opponent Face Down at Feet (X)...Uproot Belly-to-Back
Opponent Face Down at Feet (O)...ELEVATED BOSTON CRAB [S]
Running at Downed Opponent (O)...Stomping
Corner Grapple
-------------------
Corner Grapple (O) + Up..........2nd Rope Brainbuster
Corner Grapple (O) + L/R.........TURNBUCKLE STAMPEDE [S]
Corner Grapple (O) + Down........Corner Throat Chop
DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.........Double Brainbuster
Three Platon Front Grapple.......Triple Hammer Blow
Two Platon Back Grapple..........Double Backdrop
Three Platon Back Grapple........Triple Hammer Blow
Two Platon Corner................Double Corner Attack
Three Platon Corner..............Triple Corner Attack
Run-up/Counter & Apron
----------------------
Run-Up Post vs Standing ([]).....
Run-Up Post vs Downed (X)........
Apron Grapple from inside........Brainbuster to Ring
Apron Grapple from outside.......Elbow Bunt
Front Avalanche Counter..........Elbow Bunt
Back Avalanche Counter...........Backhand Elbow
PERFORMANCE
-----------
Entrance.........................Pumping Fist
Analog Stick Left................Bow
Analog Stick Right...............Oh Yeah!
Analog Stick Up..................Take That
Analog Stick Down................Neck Cut and Growl
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LOGIC PRIORITY 1
Musou / Near Head X (S) 0/100 (L) 0/100
LOGIC PRIORITY 2
Backflip / Near Feet X (S) 0/100 (L) 50/50
Personal Traits
25/75
Discretion
25/75
Flexibility
25/75
Cooperation
25/75
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I wish you were doing these still for FPR. Would love to see a Bokutimo Dragon...OISU!
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